How to Get Super Better

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In 2009, while game designer Jane McGonigal was writing her first book, Reality Is Broken, she hit her head. The concussion didn’t heal. A month later, she was still plagued by intense physical discomfort and was told to avoid reading, writing, video games, alcohol, and caffeine. She became depressed and anxious, and had suicidal thoughts for the first time in her life.

By then, McGonigal had been researching games, and how the skills they build can help improve our real lives, for nearly a decade. She realized she ought to put her findings into practice. She designed a recovery game called “Jane the Concussion Slayer,” which involved recruiting allies (her sister and her husband) and identifying “bad guys” (symptom triggers) to avoid, “power-ups” (little boosts, like eating walnuts) to seek out, and quests to complete. That game became SuperBetter, which invites players to choose a specific challenge to overcome and, in the process, develop “gameful” abilities.

McGonigal’s new book, SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver, and More Resilient, takes readers through the game, as well as research supporting its efficacy and the theory behind it. We spoke by phone about games’ benefits and limitations, how playing games affects the brain, and what she’s using SuperBetter to tackle now.