What Depression Quest taught me about dealing with mental illness

http://goo.gl/gtPAGd

In the wake of that news, as so often happens with a high-profile suicide, there have been countless explainers, analyses, and ruminations written on the reality of depression and how to deal with it both as a sufferer and a supporter of those dealing with it. These pieces have been illuminating and informative in their own ways, but the coincidentally well-timed release of an unassuming text-based game called Depression Quest has become one of the most gripping and educational views on the subject, at least for me.

Depression Quest has been available as a download for a while now, but it launched on Steam as a free/pay-what-you-want download last week, on the same day as Robin Williams' death (a coincidence creator Zoe Quinn expressed a great deal of ambivalence about). The game plays out like a semi-randomized choose-your-own-adventure book; you read a page of text describing an everyday situation, you choose from a number of decisions for how to deal with it, then you read about the consequences. There are occasional tone-setting still images, some light background music, and ambient noise accents in the background, but for the most part, the game plays out in your imagination.